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Unexplored trajectories in experience design

12 May, 2013     / / / /

Experiences provoke responses as you move through them. They’re interactive and the level and type of interaction fluctuates. Designing experiences asks us to think about this ebb and flow, consider the categories of interaction and engineer an experience that will channel and shape the user response. We afford experiences. But users create them. Forrest Gump told us that life is like a box of chocolates. He didn’t provide too much…

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