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Motivation and need in experience design
The shape of experiences are defined by the time and spaces they occupy, and even Doctor Who knows that moving through time and space requires energy. But real people don’t have two hearts and a TARDIS to push them forward through the space and time of the experiences we design. Real people are either pushed…
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Trajectories at the BBC – after two days*
Steve Benford describes Trajectories as offering a new way of thinking about the design of extended user experiences. I think the more ways we have to think about the design of experiences the better. Structured methods for interrogating the result of our designs forces us to move our focus from the design of objects to…