Category: Information architecture

  • Choice, scarcity and motivation in information architecture

    Choice, scarcity and motivation in information architecture

    I love choices. But like most things, they suffer from the law of diminishing returns, or more accurately the laws of ‘diminishing marginal utility.’ The web of today (and tomorrow) is a web of choice. Almost limitless storage and the ease of publication means that there is more and more content out there to choose…

  • Using stories in user experience architecture

    Using stories in user experience architecture

    There are lots of things to focus on when you’re designing something. I think there are three layers of abstraction to most digital design challenges. The simplest is the interface – deciding what things look like. Interaction design turns 2d designs into something with both form and function. But there is another layer – the…

  • The shape of things to come – redundancy in information architecture

    The shape of things to come – redundancy in information architecture

    Lots of products are the result of compromise. There’s a Venn diagram I trot out that describes how I work to create experiences that combine business priorities with user needs. User experiences sit in the sweet spot where these two sets of requirements are most closely aligned. Information architecture creates systems that combine these two…

  • Information architecture principles

    Information architecture principles

    Information architecture attempts to create spaces from ideas. We take mental models and try to build digital structures that formalise these thoughts. Sometimes it seems like we’re creating spaces which force users to adopt a specific perspective. From these fixed perspectives they can move around our sites and products. But really, we only ever provide…

  • Information architecture and omnipresence

    Information architecture and omnipresence

    Information architecture often creates structured, domain-centric spaces. Putting a page (especially an aggregation) at the end of a link in a menu creates a ‘space’ and implies this is where the content lives. I know that sometimes, structure is good. Structure helps users. But what about when things live in multiple places, or serve multiple user needs?…

  • Trajectories at the BBC – after two days*

    Trajectories at the BBC – after two days*

    Steve Benford describes Trajectories as offering a new way of thinking about the design of extended user experiences. I think the more ways we have to think about the design of experiences the better. Structured methods for interrogating the result of our designs forces us to move our focus from the design of objects to…

  • Walls and ladders – branded online experiences and navigation

    Walls and ladders – branded online experiences and navigation

    Navigation is both a noun and a verb. It’s the furniture that people use as they move through online experiences, and the experience – the journey. This post is about how the furniture can affect the experience to create branded online experiences and navigation.

  • Linked data – a beginners guide

    Linked data – a beginners guide

    [blockquote]”Linked data is the superstructure over which content is stretched”[/blockquote] I said this once, but I didn’t really elaborate on this definition. I moved quickly onto the benefits of Linked data. In this post I’m going to try to go right back the basics and describe exactly what linked data is. So what is linked…

  • User experience architect or Information architect?

    User experience architect or Information architect?

    Something about me changed recently. My job title changed and I went from being an Information architect (IA) to being a User Experience architect (UXA). But what’s in a name? I think words matter. Good words become invisible, when the symbol so closely resembles the reality it stands for that translation becomes unconscious and things…

  • Heuristics isn’t a dirty word

    Heuristics isn’t a dirty word

    Jargon annoys me. Especially when someone tries to “namify” a process in a way that seeks to own and obscure the method rather than reveal it. I’d love to find it funny and be flippant that professional practise gets obscured by jargon. But too often giving a name to a process implies that the thing…

  • What did linked data ever do for us anyway?

    What did linked data ever do for us anyway?

    I’ve recently written about navigation, user journeys and content, and I haven’t really mentioned linked data all that much. That’s a shame. Because linked data is the super-structure over which content is stretched and experiences flow. Linked data can power the online journeys of the future. It can switch our taxonomic thinking into ontological thinking.…

  • What’s navigation anyway?

    What’s navigation anyway?

    Navigation is a funny old thing. Maybe it’s because it’s both a noun and a verb. Navigation is the action we take as we traverse the web. It’s also the furniture that enables us to make those journeys. I’m currently interested in the different types of navigation (noun). Navigation, in the form of menus, buttons,…

  • Unexplored trajectories in experience design

    Unexplored trajectories in experience design

    Experiences provoke responses as you move through them. They’re interactive and the level and type of interaction fluctuates. Designing experiences asks us to think about this ebb and flow, consider the categories of interaction and engineer an experience that will channel and shape the user response. We afford experiences. But users create them. Forrest Gump…